|
Cute Chess
0.1
|
This is the complete list of members for ChessGame, including all inherited members.
| board() const (defined in ChessGame) | ChessGame | |
| boardShouldBeFlipped() const (defined in ChessGame) | ChessGame | |
| ChessGame(Chess::Board *board, PgnGame *pgn, QObject *parent=nullptr) (defined in ChessGame) | ChessGame | |
| emitStartFailed() (defined in ChessGame) | ChessGame | slot |
| errorString() const (defined in ChessGame) | ChessGame | |
| fenChanged(const QString &fenString) (defined in ChessGame) | ChessGame | signal |
| finished(ChessGame *game=nullptr, Chess::Result result=Chess::Result()) (defined in ChessGame) | ChessGame | signal |
| generateOpening() (defined in ChessGame) | ChessGame | |
| humanEnabled(bool) (defined in ChessGame) | ChessGame | signal |
| initialized(ChessGame *game=nullptr) (defined in ChessGame) | ChessGame | signal |
| isFinished() const (defined in ChessGame) | ChessGame | |
| kill() (defined in ChessGame) | ChessGame | slot |
| lockThread() (defined in ChessGame) | ChessGame | |
| moveChanged(int ply, const Chess::GenericMove &move, const QString &sanString, const QString &comment) (defined in ChessGame) | ChessGame | signal |
| moveMade(const Chess::GenericMove &move, const QString &sanString, const QString &comment) (defined in ChessGame) | ChessGame | signal |
| moves() const (defined in ChessGame) | ChessGame | |
| onAdjudication(const Chess::Result &result) (defined in ChessGame) | ChessGame | slot |
| onMoveMade(const Chess::Move &move) (defined in ChessGame) | ChessGame | slot |
| onResignation(const Chess::Result &result) (defined in ChessGame) | ChessGame | slot |
| pause() (defined in ChessGame) | ChessGame | slot |
| pgn() const (defined in ChessGame) | ChessGame | |
| player(Chess::Side side) const (defined in ChessGame) | ChessGame | |
| playersReady() (defined in ChessGame) | ChessGame | signal |
| playerToMove() const (defined in ChessGame) | ChessGame | |
| playerToWait() const (defined in ChessGame) | ChessGame | |
| result() const (defined in ChessGame) | ChessGame | |
| resume() (defined in ChessGame) | ChessGame | slot |
| scoreChanged(int ply, int score) (defined in ChessGame) | ChessGame | signal |
| scores() const (defined in ChessGame) | ChessGame | |
| setAdjudicator(const GameAdjudicator &adjudicator) (defined in ChessGame) | ChessGame | |
| setBoardShouldBeFlipped(bool flip) (defined in ChessGame) | ChessGame | |
| setBookOwnership(bool enabled) (defined in ChessGame) | ChessGame | |
| setError(const QString &message) (defined in ChessGame) | ChessGame | |
| setMoves(const QVector< Chess::Move > &moves) (defined in ChessGame) | ChessGame | |
| setMoves(const PgnGame &pgn) (defined in ChessGame) | ChessGame | |
| setOpeningBook(const OpeningBook *book, Chess::Side side=Chess::Side(), int depth=1000) (defined in ChessGame) | ChessGame | |
| setPlayer(Chess::Side side, ChessPlayer *player) (defined in ChessGame) | ChessGame | |
| setStartDelay(int time) (defined in ChessGame) | ChessGame | |
| setStartingFen(const QString &fen) (defined in ChessGame) | ChessGame | |
| setTimeControl(const TimeControl &timeControl, Chess::Side side=Chess::Side()) (defined in ChessGame) | ChessGame | |
| start() (defined in ChessGame) | ChessGame | slot |
| started(ChessGame *game=nullptr) (defined in ChessGame) | ChessGame | signal |
| startFailed(ChessGame *game=nullptr) (defined in ChessGame) | ChessGame | signal |
| startingFen() const (defined in ChessGame) | ChessGame | |
| stop(bool emitMoveChanged=true) (defined in ChessGame) | ChessGame | slot |
| unlockThread() (defined in ChessGame) | ChessGame | |
| ~ChessGame() (defined in ChessGame) | ChessGame | virtual |
1.8.11