Cute Chess  0.1
ChessGame Member List

This is the complete list of members for ChessGame, including all inherited members.

board() const (defined in ChessGame)ChessGame
boardShouldBeFlipped() const (defined in ChessGame)ChessGame
ChessGame(Chess::Board *board, PgnGame *pgn, QObject *parent=nullptr) (defined in ChessGame)ChessGame
emitStartFailed() (defined in ChessGame)ChessGameslot
errorString() const (defined in ChessGame)ChessGame
fenChanged(const QString &fenString) (defined in ChessGame)ChessGamesignal
finished(ChessGame *game=nullptr, Chess::Result result=Chess::Result()) (defined in ChessGame)ChessGamesignal
generateOpening() (defined in ChessGame)ChessGame
humanEnabled(bool) (defined in ChessGame)ChessGamesignal
initialized(ChessGame *game=nullptr) (defined in ChessGame)ChessGamesignal
isFinished() const (defined in ChessGame)ChessGame
kill() (defined in ChessGame)ChessGameslot
lockThread() (defined in ChessGame)ChessGame
moveChanged(int ply, const Chess::GenericMove &move, const QString &sanString, const QString &comment) (defined in ChessGame)ChessGamesignal
moveMade(const Chess::GenericMove &move, const QString &sanString, const QString &comment) (defined in ChessGame)ChessGamesignal
moves() const (defined in ChessGame)ChessGame
onAdjudication(const Chess::Result &result) (defined in ChessGame)ChessGameslot
onMoveMade(const Chess::Move &move) (defined in ChessGame)ChessGameslot
onResignation(const Chess::Result &result) (defined in ChessGame)ChessGameslot
pause() (defined in ChessGame)ChessGameslot
pgn() const (defined in ChessGame)ChessGame
player(Chess::Side side) const (defined in ChessGame)ChessGame
playersReady() (defined in ChessGame)ChessGamesignal
playerToMove() const (defined in ChessGame)ChessGame
playerToWait() const (defined in ChessGame)ChessGame
result() const (defined in ChessGame)ChessGame
resume() (defined in ChessGame)ChessGameslot
scoreChanged(int ply, int score) (defined in ChessGame)ChessGamesignal
scores() const (defined in ChessGame)ChessGame
setAdjudicator(const GameAdjudicator &adjudicator) (defined in ChessGame)ChessGame
setBoardShouldBeFlipped(bool flip) (defined in ChessGame)ChessGame
setBookOwnership(bool enabled) (defined in ChessGame)ChessGame
setError(const QString &message) (defined in ChessGame)ChessGame
setMoves(const QVector< Chess::Move > &moves) (defined in ChessGame)ChessGame
setMoves(const PgnGame &pgn) (defined in ChessGame)ChessGame
setOpeningBook(const OpeningBook *book, Chess::Side side=Chess::Side(), int depth=1000) (defined in ChessGame)ChessGame
setPlayer(Chess::Side side, ChessPlayer *player) (defined in ChessGame)ChessGame
setStartDelay(int time) (defined in ChessGame)ChessGame
setStartingFen(const QString &fen) (defined in ChessGame)ChessGame
setTimeControl(const TimeControl &timeControl, Chess::Side side=Chess::Side()) (defined in ChessGame)ChessGame
start() (defined in ChessGame)ChessGameslot
started(ChessGame *game=nullptr) (defined in ChessGame)ChessGamesignal
startFailed(ChessGame *game=nullptr) (defined in ChessGame)ChessGamesignal
startingFen() const (defined in ChessGame)ChessGame
stop(bool emitMoveChanged=true) (defined in ChessGame)ChessGameslot
unlockThread() (defined in ChessGame)ChessGame
~ChessGame() (defined in ChessGame)ChessGamevirtual