Cute Chess  0.1
GauntletTournament Member List

This is the complete list of members for GauntletTournament, including all inherited members.

addPlayer(PlayerBuilder *builder, const TimeControl &timeControl, const OpeningBook *book=nullptr, int bookDepth=256)Tournament
addScore(int player, int score)Tournamentprotectedvirtual
areAllGamesFinished() const Tournamentprotectedvirtual
canSetRoundMultiplier() const Tournamentvirtual
currentPair() const Tournamentprotected
currentRound() const Tournament
errorString() const Tournament
finalGameCount() const Tournament
finished()Tournamentsignal
finishedGameCount() const Tournament
gameFinished(ChessGame *game, int number, int whiteIndex, int blackIndex)Tournamentsignal
gameManager() const Tournament
gamesInProgress() const Tournamentprotected
gamesPerCycle() const GauntletTournamentprotectedvirtual
gamesPerEncounter() const Tournament
gameStarted(ChessGame *game, int number, int whiteIndex, int blackIndex)Tournamentsignal
GauntletTournament(GameManager *gameManager, QObject *parent=nullptr)GauntletTournamentexplicit
hasGauntletRatingsOrder() const GauntletTournamentprotectedvirtual
initializePairing()GauntletTournamentprotectedvirtual
isFinished() const Tournament
name() const Tournament
nextPair(int gameNumber)GauntletTournamentprotectedvirtual
onFinished()Tournamentprotectedvirtual
onGameAboutToStart(ChessGame *game, const PlayerBuilder *white, const PlayerBuilder *black)GauntletTournamentprotectedvirtual
pair(int player1, int player2)Tournamentprotected
playerAt(int index) const Tournament
playerCount() const Tournament
playerIndex(ChessGame *game, Chess::Side side) const Tournamentprotected
results() const Tournamentvirtual
roundMultiplier() const Tournament
seedCount() const Tournament
setAdjudicator(const GameAdjudicator &adjudicator)Tournament
setCurrentRound(int round)Tournamentprotected
setEpdOutput(const QString &fileName)Tournament
setGamesPerEncounter(int count)Tournament
setName(const QString &name)Tournament
setOpeningBookOwnership(bool enabled)Tournament
setOpeningDepth(int plies)Tournament
setOpeningRepetitions(int count)Tournament
setOpeningSuite(OpeningSuite *suite)Tournament
setPgnCleanupEnabled(bool enabled)Tournament
setPgnOutput(const QString &fileName, PgnGame::PgnMode mode=PgnGame::Verbose)Tournament
setPgnWriteUnfinishedGames(bool enabled)Tournament
setRecoveryMode(bool recover)Tournament
setRoundMultiplier(int factor)Tournament
setSeedCount(int seedCount)Tournament
setSite(const QString &site)Tournament
setStartDelay(int delay)Tournament
setSwapSides(bool enabled)Tournament
setVariant(const QString &variant)Tournament
site() const Tournament
sprt() const Tournament
start()Tournamentslot
startGame(TournamentPair *pair)Tournamentprotected
stop()Tournamentslot
Tournament(GameManager *gameManager, QObject *parent)Tournament
type() const GauntletTournamentvirtual
variant() const Tournament
~Tournament()Tournamentvirtual