|
Cute Chess
0.1
|
This is the complete list of members for HumanPlayer, including all inherited members.
| areClaimsValidated() const | ChessPlayer | |
| board() | ChessPlayer | protected |
| canPlayAfterTimeout() const | ChessPlayer | protectedvirtual |
| ChessPlayer(QObject *parent=nullptr) | ChessPlayer | |
| claimResult(const Chess::Result &result) | ChessPlayer | protected |
| clearPonderState() | ChessPlayer | virtual |
| debugMessage(const QString &data) | ChessPlayer | signal |
| disconnected() | ChessPlayer | signal |
| Disconnected enum value | ChessPlayer | |
| emitMove(const Chess::Move &move) | ChessPlayer | protected |
| endGame(const Chess::Result &result) | HumanPlayer | virtual |
| errorString() const | ChessPlayer | |
| evaluation() const | ChessPlayer | |
| FinishingGame enum value | ChessPlayer | |
| forfeit(Chess::Result::Type type, const QString &description=QString()) | ChessPlayer | protected |
| go() | ChessPlayer | virtualslot |
| hasError() const | ChessPlayer | |
| HumanPlayer(QObject *parent=nullptr) | HumanPlayer | |
| Idle enum value | ChessPlayer | |
| isHuman() const | HumanPlayer | virtual |
| isReady() const | ChessPlayer | virtual |
| kill() | ChessPlayer | virtualslot |
| m_eval | ChessPlayer | protected |
| makeBookMove(const Chess::Move &move) | ChessPlayer | virtual |
| makeMove(const Chess::Move &move) | HumanPlayer | virtual |
| moveMade(const Chess::Move &move) | ChessPlayer | signal |
| name() const | ChessPlayer | |
| nameChanged(const QString &name) | ChessPlayer | signal |
| newGame(Chess::Side side, ChessPlayer *opponent, Chess::Board *board) | ChessPlayer | |
| NotStarted enum value | ChessPlayer | |
| Observing enum value | ChessPlayer | |
| onCrashed() | ChessPlayer | protectedvirtualslot |
| onHumanMove(const Chess::GenericMove &move, const Chess::Side &side) | HumanPlayer | slot |
| onTimeout() | ChessPlayer | protectedvirtualslot |
| opponent() const | ChessPlayer | protected |
| quit() | ChessPlayer | virtualslot |
| ready() | ChessPlayer | signal |
| resultClaim(const Chess::Result &result) | ChessPlayer | signal |
| setCanPlayAfterTimeout(bool enable) | ChessPlayer | |
| setClaimsValidated(bool validate) | ChessPlayer | |
| setError(const QString &error) | ChessPlayer | protected |
| setName(const QString &name) | ChessPlayer | |
| setState(State state) | ChessPlayer | protected |
| setTimeControl(const TimeControl &timeControl) | ChessPlayer | |
| side() const | ChessPlayer | |
| startedThinking(int timeLeft) | ChessPlayer | signal |
| startGame() | HumanPlayer | protectedvirtual |
| Starting enum value | ChessPlayer | |
| startPondering() | ChessPlayer | virtual |
| startThinking() | HumanPlayer | protectedvirtual |
| State enum name | ChessPlayer | |
| state() const | ChessPlayer | |
| stoppedThinking() | ChessPlayer | signal |
| supportsVariant(const QString &variant) const | HumanPlayer | virtual |
| thinking(const MoveEvaluation &eval) | ChessPlayer | signal |
| Thinking enum value | ChessPlayer | |
| timeControl() const | ChessPlayer | |
| wokeUp() | HumanPlayer | signal |
| ~ChessPlayer() (defined in ChessPlayer) | ChessPlayer | virtual |
1.8.11