Cute Chess  0.1
HumanPlayer Member List

This is the complete list of members for HumanPlayer, including all inherited members.

areClaimsValidated() const ChessPlayer
board()ChessPlayerprotected
canPlayAfterTimeout() const ChessPlayerprotectedvirtual
ChessPlayer(QObject *parent=nullptr)ChessPlayer
claimResult(const Chess::Result &result)ChessPlayerprotected
clearPonderState()ChessPlayervirtual
debugMessage(const QString &data)ChessPlayersignal
disconnected()ChessPlayersignal
Disconnected enum valueChessPlayer
emitMove(const Chess::Move &move)ChessPlayerprotected
endGame(const Chess::Result &result)HumanPlayervirtual
errorString() const ChessPlayer
evaluation() const ChessPlayer
FinishingGame enum valueChessPlayer
forfeit(Chess::Result::Type type, const QString &description=QString())ChessPlayerprotected
go()ChessPlayervirtualslot
hasError() const ChessPlayer
HumanPlayer(QObject *parent=nullptr)HumanPlayer
Idle enum valueChessPlayer
isHuman() const HumanPlayervirtual
isReady() const ChessPlayervirtual
kill()ChessPlayervirtualslot
m_evalChessPlayerprotected
makeBookMove(const Chess::Move &move)ChessPlayervirtual
makeMove(const Chess::Move &move)HumanPlayervirtual
moveMade(const Chess::Move &move)ChessPlayersignal
name() const ChessPlayer
nameChanged(const QString &name)ChessPlayersignal
newGame(Chess::Side side, ChessPlayer *opponent, Chess::Board *board)ChessPlayer
NotStarted enum valueChessPlayer
Observing enum valueChessPlayer
onCrashed()ChessPlayerprotectedvirtualslot
onHumanMove(const Chess::GenericMove &move, const Chess::Side &side)HumanPlayerslot
onTimeout()ChessPlayerprotectedvirtualslot
opponent() const ChessPlayerprotected
quit()ChessPlayervirtualslot
ready()ChessPlayersignal
resultClaim(const Chess::Result &result)ChessPlayersignal
setCanPlayAfterTimeout(bool enable)ChessPlayer
setClaimsValidated(bool validate)ChessPlayer
setError(const QString &error)ChessPlayerprotected
setName(const QString &name)ChessPlayer
setState(State state)ChessPlayerprotected
setTimeControl(const TimeControl &timeControl)ChessPlayer
side() const ChessPlayer
startedThinking(int timeLeft)ChessPlayersignal
startGame()HumanPlayerprotectedvirtual
Starting enum valueChessPlayer
startPondering()ChessPlayervirtual
startThinking()HumanPlayerprotectedvirtual
State enum nameChessPlayer
state() const ChessPlayer
stoppedThinking()ChessPlayersignal
supportsVariant(const QString &variant) const HumanPlayervirtual
thinking(const MoveEvaluation &eval)ChessPlayersignal
Thinking enum valueChessPlayer
timeControl() const ChessPlayer
wokeUp()HumanPlayersignal
~ChessPlayer() (defined in ChessPlayer)ChessPlayervirtual