Cute Chess  0.1
UciEngine Member List

This is the complete list of members for UciEngine, including all inherited members.

addOption(EngineOption *option)ChessEngineprotected
addVariant(const QString &variant)ChessEngineprotected
applyConfiguration(const EngineConfiguration &configuration)ChessEngine
areClaimsValidated() const ChessPlayer
board()ChessPlayerprotected
Buffered enum valueChessEngine
canPlayAfterTimeout() const ChessPlayerprotectedvirtual
ChessEngine(QObject *parent=nullptr)ChessEngine
ChessPlayer(QObject *parent=nullptr)ChessPlayer
claimResult(const Chess::Result &result)ChessPlayerprotected
clearPonderState()UciEnginevirtual
clearVariants()ChessEngineprotected
clearWriteBuffer()ChessEngineprotectedslot
debugMessage(const QString &data)ChessPlayersignal
device() const ChessEngine
disconnected()ChessPlayersignal
Disconnected enum valueChessPlayer
emitMove(const Chess::Move &move)ChessPlayerprotected
endGame(const Chess::Result &result)UciEnginevirtual
errorString() const ChessPlayer
evaluation() const ChessPlayer
FinishingGame enum valueChessPlayer
firstToken(const QString &str, bool readToEnd=false)ChessEngineprotectedstatic
flushWriteBuffer()ChessEngineprotectedslot
forfeit(Chess::Result::Type type, const QString &description=QString())ChessPlayerprotected
getOption(const QString &name) const ChessEngineprotected
go() (defined in ChessEngine)ChessEnginevirtualslot
hasError() const ChessPlayer
Idle enum valueChessPlayer
isHuman() const ChessEnginevirtual
isPondering() const UciEngineprotectedvirtual
isReady() const ChessEnginevirtual
kill() (defined in ChessEngine)ChessEnginevirtualslot
m_evalChessPlayerprotected
makeBookMove(const Chess::Move &move)UciEnginevirtual
makeMove(const Chess::Move &move)UciEnginevirtual
moveMade(const Chess::Move &move)ChessPlayersignal
name() const ChessPlayer
nameChanged(const QString &name)ChessPlayersignal
newGame(Chess::Side side, ChessPlayer *opponent, Chess::Board *board)ChessPlayer
nextToken(const QStringRef &previous, bool readToEnd=false)ChessEngineprotectedstatic
NotStarted enum valueChessPlayer
Observing enum valueChessPlayer
onCrashed()ChessPlayerprotectedvirtualslot
onIdleTimeout()ChessEngineprotectedslot
onPingTimeout()ChessEngineprotectedslot
onProtocolStart()ChessEngineprotectedslot
onReadyRead()ChessEngineprotectedslot
onTimeout() (defined in ChessEngine)ChessEngineprotectedvirtualslot
opponent() const ChessPlayerprotected
options() const ChessEngine
parseLine(const QString &line)UciEngineprotectedvirtual
ping(bool sendCommand=true)ChessEngine
pondering() const ChessEngineprotected
pong(bool emitReady=true)ChessEngineprotectedslot
protocol() const UciEnginevirtual
quit() (defined in ChessEngine)ChessEnginevirtualslot
ready()ChessPlayersignal
restartMode() const ChessEngineprotected
restartsBetweenGames() const ChessEngineprotectedvirtual
resultClaim(const Chess::Result &result)ChessPlayersignal
sendOption(const QString &name, const QVariant &value)UciEngineprotectedvirtual
sendPing()UciEngineprotectedvirtual
sendQuit()UciEngineprotectedvirtual
sendStop()UciEngineprotectedvirtual
setCanPlayAfterTimeout(bool enable)ChessPlayer
setClaimsValidated(bool validate)ChessPlayer
setDevice(QIODevice *device)ChessEngine
setError(const QString &error)ChessPlayerprotected
setName(const QString &name)ChessPlayer
setOption(const QString &name, const QVariant &value)ChessEngine
setState(State state)ChessPlayerprotected
setTimeControl(const TimeControl &timeControl)ChessPlayer
side() const ChessPlayer
start()ChessEngine
startedThinking(int timeLeft)ChessPlayersignal
startGame()UciEngineprotectedvirtual
Starting enum valueChessPlayer
startPondering()UciEnginevirtual
startProtocol()UciEngineprotectedvirtual
startThinking()UciEngineprotectedvirtual
state() const ChessPlayer
State enum nameChessPlayer
stoppedThinking()ChessPlayersignal
stopThinking()ChessEngineprotected
supportsVariant(const QString &variant) const ChessEnginevirtual
Thinking enum valueChessPlayer
thinking(const MoveEvaluation &eval)ChessPlayersignal
timeControl() const ChessPlayer
UciEngine(QObject *parent=nullptr)UciEngine
Unbuffered enum valueChessEngine
variants() const ChessEngine
whiteEvalPov() const ChessEngineprotected
write(const QString &data, WriteMode mode=Buffered)ChessEngine
WriteMode enum nameChessEngine
~ChessEngine() (defined in ChessEngine)ChessEnginevirtual
~ChessPlayer() (defined in ChessPlayer)ChessPlayervirtual