Cute Chess  0.1
enginebuilder.h
1 /*
2  This file is part of Cute Chess.
3  Copyright (C) 2008-2018 Cute Chess authors
4 
5  Cute Chess is free software: you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation, either version 3 of the License, or
8  (at your option) any later version.
9 
10  Cute Chess is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  GNU General Public License for more details.
14 
15  You should have received a copy of the GNU General Public License
16  along with Cute Chess. If not, see <http://www.gnu.org/licenses/>.
17 */
18 
19 #ifndef ENGINEBUILDER_H
20 #define ENGINEBUILDER_H
21 
22 #include "playerbuilder.h"
23 #include <QCoreApplication>
24 #include "engineconfiguration.h"
25 
26 
28 class LIB_EXPORT EngineBuilder : public PlayerBuilder
29 {
30  Q_DECLARE_TR_FUNCTIONS(EngineBuilder)
31 
32  public:
34  EngineBuilder(const EngineConfiguration& config);
35 
36  // Inherited from PlayerBuilder
37  virtual bool isHuman() const;
38  virtual ChessPlayer* create(QObject* receiver,
39  const char* method,
40  QObject* parent,
41  QString* error) const;
42 
43  private:
44  void setError(QString* error, const QString& message) const;
45 
46  EngineConfiguration m_config;
47 };
48 
49 #endif // ENGINEBUILDER_H
A class for constructing new chess players.
Definition: playerbuilder.h:38
The EngineConfiguration class defines a chess engine configuration.
Definition: engineconfiguration.h:33
A chess player, human or AI.
Definition: chessplayer.h:38
virtual ChessPlayer * create(QObject *receiver, const char *method, QObject *parent, QString *error) const =0
A class for constructing local chess engines.
Definition: enginebuilder.h:28
virtual bool isHuman() const =0