Cute Chess  0.1
xboardengine.h
1 /*
2  This file is part of Cute Chess.
3  Copyright (C) 2008-2018 Cute Chess authors
4 
5  Cute Chess is free software: you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation, either version 3 of the License, or
8  (at your option) any later version.
9 
10  Cute Chess is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  GNU General Public License for more details.
14 
15  You should have received a copy of the GNU General Public License
16  along with Cute Chess. If not, see <http://www.gnu.org/licenses/>.
17 */
18 
19 #ifndef XBOARDENGINE_H
20 #define XBOARDENGINE_H
21 
22 #include "chessengine.h"
23 #include "board/board.h"
24 
30 class LIB_EXPORT XboardEngine : public ChessEngine
31 {
32  Q_OBJECT
33 
34  public:
36  XboardEngine(QObject* parent = nullptr);
37 
38  // Inherited from ChessEngine
39  virtual void endGame(const Chess::Result& result);
40  virtual void makeMove(const Chess::Move& move);
41  virtual QString protocol() const;
42 
43  protected:
44  // Inherited from ChessEngine
45  virtual bool sendPing();
46  virtual void sendStop();
47  virtual void sendQuit();
48  virtual void startProtocol();
49  virtual void startGame();
50  virtual void startThinking();
51  virtual void parseLine(const QString& line);
52  virtual void sendOption(const QString& name, const QVariant& value);
53  virtual bool restartsBetweenGames() const;
54 
55  protected slots:
56  // Inherited from ChessEngine
57  virtual void onTimeout();
58 
59  private slots:
61  void initialize();
62 
63  private:
64  EngineOption* parseOption(const QString& line);
65  void setFeature(const QString& name, const QString& val);
66  void setForceMode(bool enable);
67  void sendTimeLeft();
68  void finishGame();
69  QString moveString(const Chess::Move& move);
70  int adaptScore(int score) const;
71  const QString transformMove(const QString& str, int height, int shift) const;
72 
73  bool m_forceMode;
74  bool m_drawOnNextMove;
75 
76  // Engine features
77  bool m_ftName;
78  bool m_ftPing;
79  bool m_ftSetboard;
80  bool m_ftTime;
81  bool m_ftUsermove;
82  bool m_ftReuse;
83  bool m_ftNps;
84 
85  bool m_gotResult;
86  int m_lastPing;
87  Chess::Move m_nextMove;
88  QString m_nextMoveString;
89  Chess::Board::MoveNotation m_notation;
90  QTimer* m_initTimer;
91 };
92 
93 #endif // XBOARDENGINE_H
virtual void sendQuit()=0
virtual void sendOption(const QString &name, const QVariant &value)=0
MoveNotation
Definition: board.h:87
virtual bool sendPing()=0
virtual void startThinking()=0
virtual void endGame(const Chess::Result &result)
Definition: chessengine.cpp:279
virtual void makeMove(const Chess::Move &move)=0
virtual QString protocol() const =0
virtual void sendStop()=0
An artificial intelligence chess player.
Definition: chessengine.h:41
The result of a chess game.
Definition: result.h:34
Definition: engineoption.h:25
A chess engine which uses the Xboard chess engine communication protocol.
Definition: xboardengine.h:30
virtual bool restartsBetweenGames() const
Definition: chessengine.cpp:259
A small and efficient chessmove class.
Definition: move.h:42
virtual void startGame()=0
virtual void startProtocol()=0
virtual void parseLine(const QString &line)=0