18 #ifndef WESTERNBOARD_H 19 #define WESTERNBOARD_H 58 virtual int width()
const;
59 virtual int height()
const;
61 virtual int reversibleMoveCount()
const;
73 static const unsigned KnightMovement = 2;
75 static const unsigned BishopMovement = 4;
77 static const unsigned RookMovement = 8;
103 int pawnAmbiguity(
StepType type = FreeStep)
const;
111 virtual bool kingsCountAssertion(
int whiteKings,
112 int blackKings)
const;
118 virtual bool kingCanCapture()
const;
124 virtual bool hasCastling()
const;
130 virtual bool pawnHasDoubleStep()
const;
136 virtual bool hasEnPassantCaptures()
const;
144 virtual bool variantHasChanneling(
Side side,
int square)
const;
153 virtual void addPromotions(
int sourceSquare,
157 int kingSquare(
Side side)
const;
159 int enpassantSquare()
const;
164 virtual bool parseCastlingRights(
QChar c);
180 void removeCastlingRights(
int square);
184 void removeCastlingRights(
Side side);
189 virtual int castlingFile(
CastlingSide castlingSide)
const;
194 virtual bool inCheck(
Side side,
int square = 0)
const;
206 virtual void vInitialize();
208 virtual bool vSetFenString(
const QStringList& fen);
211 virtual Move moveFromLanString(
const QString& str);
212 virtual Move moveFromSanString(
const QString& str);
213 virtual void vMakeMove(
const Move& move,
215 virtual void vUndoMove(
const Move& move);
219 virtual bool vIsLegalMove(
const Move& move);
220 virtual bool isLegalPosition();
221 virtual int captureType(
const Move& move)
const;
224 struct CastlingRights
228 int rookSquare[2][2];
237 CastlingRights castlingRights;
239 int reversibleMoveCount;
243 void generatePawnMoves(
int sourceSquare,
249 void setEnpassantSquare(
int square,
251 void setCastlingSquare(
Side side,
256 inline int pawnPushOffset(
const PawnStep& ps,
262 int m_enpassantSquare;
263 int m_enpassantTarget;
265 int m_reversibleMoveCount;
266 bool m_kingCanCapture;
268 bool m_pawnHasDoubleStep;
269 bool m_hasEnPassantCaptures;
270 bool m_pawnAmbiguous;
271 bool m_multiDigitNotation;
273 CastlingRights m_castlingRights;
274 int m_castleTarget[2][2];
284 #endif // WESTERNBOARD_H Knight.
Definition: westernboard.h:47
WesternPieceType
Definition: westernboard.h:44
FenNotation
Definition: board.h:93
Bishop.
Definition: westernboard.h:48
An internal chessboard class.
Definition: board.h:57
StepType
Definition: westernboard.h:80
A board for western chess variants.
Definition: westernboard.h:40
Definition: westernboard.h:88
Queen side (O-O-O)
Definition: westernboard.h:67
Definition: boardscene.h:29
QVarLengthArray< PawnStep, 8 > m_pawnSteps
Definition: westernboard.h:98
The side or color of a chess player.
Definition: side.h:35
King side (O-O)
Definition: westernboard.h:68
A chess piece.
Definition: piece.h:40
The result of a chess game.
Definition: result.h:34
CastlingSide
Definition: westernboard.h:65
Details of a board transition caused by a move.
Definition: boardtransition.h:40
A small and efficient chessmove class.
Definition: move.h:42
Queen.
Definition: westernboard.h:50
Rook.
Definition: westernboard.h:49
Zobrist keys for Western chess variants.
Definition: westernzobrist.h:28