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Cute Chess
0.1
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A board for the Game of Codrus, a Losing Chess variant. More...
#include <codrusboard.h>
Public Member Functions | |
| CodrusBoard () | |
| virtual Board * | copy () const |
| virtual Result | result () |
| virtual QString | variant () const |
Public Member Functions inherited from Chess::GiveawayBoard | |
| virtual QString | defaultFenString () const |
| GiveawayBoard () | |
| virtual void | vMakeMove (const Move &move, BoardTransition *transition) |
Public Member Functions inherited from Chess::AntiBoard | |
| AntiBoard () | |
Public Member Functions inherited from Chess::StandardBoard | |
| StandardBoard () | |
| virtual Result | tablebaseResult (unsigned int *dtm=nullptr) const |
Public Member Functions inherited from Chess::WesternBoard | |
| virtual int | height () const |
| virtual int | reversibleMoveCount () const |
| WesternBoard (WesternZobrist *zobrist) | |
| virtual int | width () const |
Public Member Functions inherited from Chess::Board | |
| Board (Zobrist *zobrist) | |
| virtual CoordinateSystem | coordinateSystem () const |
| QString | fenString (FenNotation notation=XFen) const |
| GenericMove | genericMove (const Move &move) const |
| void | initialize () |
| bool | isLegalMove (const Move &move) |
| virtual bool | isRandomVariant () const |
| bool | isRepetition (const Move &move) |
| bool | isValidSquare (const Square &square) const |
| quint64 | key () const |
| QVector< Move > | legalMoves () |
| void | makeMove (const Move &move, BoardTransition *transition=nullptr) |
| Move | moveFromGenericMove (const GenericMove &move) const |
| Move | moveFromString (const QString &str) |
| QString | moveString (const Move &move, MoveNotation notation) |
| Piece | pieceAt (const Square &square) const |
| Piece | pieceFromSymbol (const QString &pieceSymbol) const |
| QStringList | pieceList (Side side) const |
| QString | pieceString (int pieceType) const |
| QString | pieceSymbol (Piece piece) const |
| int | plyCount () const |
| int | repeatCount () const |
| QString | representation (Piece piece) const |
| int | reserveCount (Piece piece) const |
| virtual QList< Piece > | reservePieceTypes () const |
| void | reset () |
| bool | setFenString (const QString &fen) |
| Side | sideToMove () const |
| QString | startingFenString () const |
| Side | startingSide () const |
| void | undoMove () |
| virtual Side | upperCaseSide () const |
| virtual bool | variantHasDrops () const |
| virtual bool | variantHasOptionalPromotions () const |
| virtual bool | variantHasWallSquares () const |
| virtual | ~Board () |
Protected Member Functions | |
| virtual void | addPromotions (int sourceSquare, int targetSquare, QVarLengthArray< Move > &moves) const |
| virtual bool | kingsCountAssertion (int whiteKings, int blackKings) const |
| virtual bool | vIsLegalMove (const Move &move) |
| virtual Result | vResultOfStalemate () const |
Protected Member Functions inherited from Chess::GiveawayBoard | |
| virtual bool | hasCastling () const |
Protected Member Functions inherited from Chess::AntiBoard | |
| virtual bool | inCheck (Side side, int square=0) const |
| virtual bool | vSetFenString (const QStringList &fen) |
Protected Member Functions inherited from Chess::WesternBoard | |
| virtual int | captureType (const Move &move) const |
| virtual int | castlingFile (CastlingSide castlingSide) const |
| int | enpassantSquare () const |
| virtual void | generateMovesForPiece (QVarLengthArray< Move > &moves, int pieceType, int square) const |
| bool | hasCastlingRight (Side side, CastlingSide castlingSide) const |
| virtual bool | hasEnPassantCaptures () const |
| virtual bool | isLegalPosition () |
| virtual bool | kingCanCapture () const |
| int | kingSquare (Side side) const |
| virtual QString | lanMoveString (const Move &move) |
| virtual Move | moveFromLanString (const QString &str) |
| virtual Move | moveFromSanString (const QString &str) |
| virtual bool | parseCastlingRights (QChar c) |
| int | pawnAmbiguity (StepType type=FreeStep) const |
| virtual bool | pawnHasDoubleStep () const |
| void | removeCastlingRights (int square) |
| void | removeCastlingRights (Side side) |
| virtual QString | sanMoveString (const Move &move) |
| virtual bool | variantHasChanneling (Side side, int square) const |
| virtual QString | vFenIncludeString (FenNotation notation) const |
| virtual QString | vFenString (FenNotation notation) const |
| virtual void | vInitialize () |
| virtual void | vUndoMove (const Move &move) |
Protected Member Functions inherited from Chess::Board | |
| void | addToReserve (const Piece &piece, int count=1) |
| int | arraySize () const |
| bool | canMove () |
| Square | chessSquare (int index) const |
| Square | chessSquare (const QString &str) const |
| void | generateDropMoves (QVarLengthArray< Move > &moves, int pieceType) const |
| void | generateHoppingMoves (int sourceSquare, const QVarLengthArray< int > &offsets, QVarLengthArray< Move > &moves) const |
| void | generateMoves (QVarLengthArray< Move > &moves, int pieceType=Piece::NoPiece) const |
| void | generateSlidingMoves (int sourceSquare, const QVarLengthArray< int > &offsets, QVarLengthArray< Move > &moves) const |
| const Move & | lastMove () const |
| virtual int | maxPieceSymbolLength () const |
| bool | moveExists (const Move &move) const |
| Piece | pieceAt (int square) const |
| bool | pieceHasMovement (int pieceType, unsigned movement) const |
| void | removeFromReserve (const Piece &piece) |
| virtual int | reserveType (int pieceType) const |
| void | setPieceType (int type, const QString &name, const QString &symbol, unsigned movement=0, const QString &gsymbol=QString()) |
| void | setSquare (int square, Piece piece) |
| int | squareIndex (const Square &square) const |
| int | squareIndex (const QString &str) const |
| QString | squareString (int index) const |
| QString | squareString (const Square &square) const |
| void | xorKey (quint64 key) |
Additional Inherited Members | |
Public Types inherited from Chess::WesternBoard | |
| enum | WesternPieceType { Pawn = 1, Knight, Bishop, Rook, Queen, King } |
Public Types inherited from Chess::Board | |
| enum | CoordinateSystem { NormalCoordinates, InvertedCoordinates } |
| enum | FenNotation { XFen, ShredderFen } |
| enum | MoveNotation { StandardAlgebraic, LongAlgebraic } |
Protected Types inherited from Chess::WesternBoard | |
| enum | CastlingSide { QueenSide, KingSide, NoCastlingSide } |
| enum | StepType { NoStep = 0, FreeStep = 1, CaptureStep = 2 } |
Protected Attributes inherited from Chess::WesternBoard | |
| QVarLengthArray< PawnStep, 8 > | m_pawnSteps |
Static Protected Attributes inherited from Chess::WesternBoard | |
| static const unsigned | BishopMovement = 4 |
| static const unsigned | KnightMovement = 2 |
| static const unsigned | RookMovement = 8 |
A board for the Game of Codrus, a Losing Chess variant.
The Game of Codrus is a predecessor of Losing Chess.
The King has no royal powers, so there is no check and the King can be captured. Castling is allowed. If a side can capture then they must make a capture move.
The side whose King is captured wins.
The Game of Codrus has been described in J. Brede's Alamanach, Denmark 1844. It is named after the Athenian King Codrus who sacrificed himself to save his people (1068 BC).
| Chess::CodrusBoard::CodrusBoard | ( | ) |
Creates a new CodrusBoard object.
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protectedvirtual |
Adds pawn promotions to a move list.
This function is called when a pawn can promote by moving from sourceSquare to targetSquare. This function generates all the possible promotions and adds them to moves.
Reimplemented from Chess::AntiBoard.
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virtual |
Creates and returns a deep copy of this board.
Reimplemented from Chess::GiveawayBoard.
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protectedvirtual |
Returns true if both counts of kings given by whiteKings and blackKings are correct. WesternBoard expects exactly one king per side.
Reimplemented from Chess::AntiBoard.
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virtual |
Returns the result of the game, or Result::NoResult if the game is in progress.
Reimplemented from Chess::AntiBoard.
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virtual |
Returns the name of the chess variant.
Reimplemented from Chess::GiveawayBoard.
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protectedvirtual |
Returns true if move is a legal move.
This function is called by isLegalMove() after making sure that there is a pseudo-legal move same as move. This function shouldn't check for the existence of move by generating moves.
The default implementation only checks if the position after move is legal.
Reimplemented from Chess::AntiBoard.
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protectedvirtual |
Rules outcome of stalemate
Reimplemented from Chess::AntiBoard.
1.8.11