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Cute Chess
0.1
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A board for Atomic chess. More...
#include <atomicboard.h>
Public Member Functions | |
| AtomicBoard () | |
| virtual Board * | copy () const |
| virtual QString | defaultFenString () const |
| virtual Result | result () |
| virtual QString | variant () const |
Public Member Functions inherited from Chess::WesternBoard | |
| virtual int | height () const |
| virtual int | reversibleMoveCount () const |
| WesternBoard (WesternZobrist *zobrist) | |
| virtual int | width () const |
Public Member Functions inherited from Chess::Board | |
| Board (Zobrist *zobrist) | |
| virtual CoordinateSystem | coordinateSystem () const |
| QString | fenString (FenNotation notation=XFen) const |
| GenericMove | genericMove (const Move &move) const |
| void | initialize () |
| bool | isLegalMove (const Move &move) |
| virtual bool | isRandomVariant () const |
| bool | isRepetition (const Move &move) |
| bool | isValidSquare (const Square &square) const |
| quint64 | key () const |
| QVector< Move > | legalMoves () |
| void | makeMove (const Move &move, BoardTransition *transition=nullptr) |
| Move | moveFromGenericMove (const GenericMove &move) const |
| Move | moveFromString (const QString &str) |
| QString | moveString (const Move &move, MoveNotation notation) |
| Piece | pieceAt (const Square &square) const |
| Piece | pieceFromSymbol (const QString &pieceSymbol) const |
| QStringList | pieceList (Side side) const |
| QString | pieceString (int pieceType) const |
| QString | pieceSymbol (Piece piece) const |
| int | plyCount () const |
| int | repeatCount () const |
| QString | representation (Piece piece) const |
| int | reserveCount (Piece piece) const |
| virtual QList< Piece > | reservePieceTypes () const |
| void | reset () |
| bool | setFenString (const QString &fen) |
| Side | sideToMove () const |
| QString | startingFenString () const |
| Side | startingSide () const |
| virtual Result | tablebaseResult (unsigned int *dtm=nullptr) const |
| void | undoMove () |
| virtual Side | upperCaseSide () const |
| virtual bool | variantHasDrops () const |
| virtual bool | variantHasOptionalPromotions () const |
| virtual bool | variantHasWallSquares () const |
| virtual | ~Board () |
Protected Member Functions | |
| virtual bool | inCheck (Side side, int square=0) const |
| virtual bool | kingCanCapture () const |
| virtual void | vInitialize () |
| virtual bool | vIsLegalMove (const Move &move) |
| virtual void | vMakeMove (const Move &move, BoardTransition *transition) |
| virtual bool | vSetFenString (const QStringList &fen) |
| virtual void | vUndoMove (const Move &move) |
Protected Member Functions inherited from Chess::WesternBoard | |
| virtual void | addPromotions (int sourceSquare, int targetSquare, QVarLengthArray< Move > &moves) const |
| virtual int | captureType (const Move &move) const |
| virtual int | castlingFile (CastlingSide castlingSide) const |
| int | enpassantSquare () const |
| virtual void | generateMovesForPiece (QVarLengthArray< Move > &moves, int pieceType, int square) const |
| virtual bool | hasCastling () const |
| bool | hasCastlingRight (Side side, CastlingSide castlingSide) const |
| virtual bool | hasEnPassantCaptures () const |
| virtual bool | isLegalPosition () |
| virtual bool | kingsCountAssertion (int whiteKings, int blackKings) const |
| int | kingSquare (Side side) const |
| virtual QString | lanMoveString (const Move &move) |
| virtual Move | moveFromLanString (const QString &str) |
| virtual Move | moveFromSanString (const QString &str) |
| virtual bool | parseCastlingRights (QChar c) |
| int | pawnAmbiguity (StepType type=FreeStep) const |
| virtual bool | pawnHasDoubleStep () const |
| void | removeCastlingRights (int square) |
| void | removeCastlingRights (Side side) |
| virtual QString | sanMoveString (const Move &move) |
| virtual bool | variantHasChanneling (Side side, int square) const |
| virtual QString | vFenIncludeString (FenNotation notation) const |
| virtual QString | vFenString (FenNotation notation) const |
Protected Member Functions inherited from Chess::Board | |
| void | addToReserve (const Piece &piece, int count=1) |
| int | arraySize () const |
| bool | canMove () |
| Square | chessSquare (int index) const |
| Square | chessSquare (const QString &str) const |
| void | generateDropMoves (QVarLengthArray< Move > &moves, int pieceType) const |
| void | generateHoppingMoves (int sourceSquare, const QVarLengthArray< int > &offsets, QVarLengthArray< Move > &moves) const |
| void | generateMoves (QVarLengthArray< Move > &moves, int pieceType=Piece::NoPiece) const |
| void | generateSlidingMoves (int sourceSquare, const QVarLengthArray< int > &offsets, QVarLengthArray< Move > &moves) const |
| const Move & | lastMove () const |
| virtual int | maxPieceSymbolLength () const |
| bool | moveExists (const Move &move) const |
| Piece | pieceAt (int square) const |
| bool | pieceHasMovement (int pieceType, unsigned movement) const |
| void | removeFromReserve (const Piece &piece) |
| virtual int | reserveType (int pieceType) const |
| void | setPieceType (int type, const QString &name, const QString &symbol, unsigned movement=0, const QString &gsymbol=QString()) |
| void | setSquare (int square, Piece piece) |
| int | squareIndex (const Square &square) const |
| int | squareIndex (const QString &str) const |
| QString | squareString (int index) const |
| QString | squareString (const Square &square) const |
| void | xorKey (quint64 key) |
Additional Inherited Members | |
Public Types inherited from Chess::WesternBoard | |
| enum | WesternPieceType { Pawn = 1, Knight, Bishop, Rook, Queen, King } |
Public Types inherited from Chess::Board | |
| enum | CoordinateSystem { NormalCoordinates, InvertedCoordinates } |
| enum | FenNotation { XFen, ShredderFen } |
| enum | MoveNotation { StandardAlgebraic, LongAlgebraic } |
Protected Types inherited from Chess::WesternBoard | |
| enum | CastlingSide { QueenSide, KingSide, NoCastlingSide } |
| enum | StepType { NoStep = 0, FreeStep = 1, CaptureStep = 2 } |
Protected Attributes inherited from Chess::WesternBoard | |
| QVarLengthArray< PawnStep, 8 > | m_pawnSteps |
Static Protected Attributes inherited from Chess::WesternBoard | |
| static const unsigned | BishopMovement = 4 |
| static const unsigned | KnightMovement = 2 |
| static const unsigned | RookMovement = 8 |
A board for Atomic chess.
Atomic chess is a variant of standard chess where captures result in an explosion on the target square.
| Chess::AtomicBoard::AtomicBoard | ( | ) |
Creates a new AtomicBoard object.
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Creates and returns a deep copy of this board.
Implements Chess::Board.
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Returns the variant's default starting FEN string.
Implements Chess::Board.
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protectedvirtual |
Returns true if side is under attack at square. If square is 0, then the king square is used.
Reimplemented from Chess::WesternBoard.
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protectedvirtual |
Returns true if the king can capture opposing pieces. The default value is true.
Reimplemented from Chess::WesternBoard.
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virtual |
Returns the result of the game, or Result::NoResult if the game is in progress.
Reimplemented from Chess::WesternBoard.
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Returns the name of the chess variant.
Implements Chess::Board.
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protectedvirtual |
Initializes the variant.
This function is called by initialize(). Subclasses shouldn't generally call it by themselves.
Reimplemented from Chess::WesternBoard.
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protectedvirtual |
Returns true if move is a legal move.
This function is called by isLegalMove() after making sure that there is a pseudo-legal move same as move. This function shouldn't check for the existence of move by generating moves.
The default implementation only checks if the position after move is legal.
Reimplemented from Chess::WesternBoard.
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protectedvirtual |
Makes move on the board.
This function is called by makeMove(), and should take care of everything except changing the side to move and updating the move history.
Details about piece movement, promotions, captures, drops, etc. should be stored in transition. If transition is 0 then it should be ignored.
Reimplemented from Chess::WesternBoard.
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protectedvirtual |
Sets the board according to a FEN string.
This function is called by setFenString(). The board state, side to move and hand pieces are handled by the base class. This function reads the rest of the string, if any.
Reimplemented from Chess::WesternBoard.
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protectedvirtual |
Reverses move on the board.
This function is called by undoMove() after changing the side to move to the side that made it.
Reimplemented from Chess::WesternBoard.
1.8.11