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Cute Chess
0.1
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A board for Rifle Chess. More...
#include <rifleboard.h>
Public Member Functions | |
| virtual Board * | copy () const |
| virtual QString | defaultFenString () const |
| RifleBoard () | |
| virtual QString | variant () const |
Public Member Functions inherited from Chess::WesternBoard | |
| virtual int | height () const |
| virtual Result | result () |
| virtual int | reversibleMoveCount () const |
| WesternBoard (WesternZobrist *zobrist) | |
| virtual int | width () const |
Public Member Functions inherited from Chess::Board | |
| Board (Zobrist *zobrist) | |
| virtual CoordinateSystem | coordinateSystem () const |
| QString | fenString (FenNotation notation=XFen) const |
| GenericMove | genericMove (const Move &move) const |
| void | initialize () |
| bool | isLegalMove (const Move &move) |
| virtual bool | isRandomVariant () const |
| bool | isRepetition (const Move &move) |
| bool | isValidSquare (const Square &square) const |
| quint64 | key () const |
| QVector< Move > | legalMoves () |
| void | makeMove (const Move &move, BoardTransition *transition=nullptr) |
| Move | moveFromGenericMove (const GenericMove &move) const |
| Move | moveFromString (const QString &str) |
| QString | moveString (const Move &move, MoveNotation notation) |
| Piece | pieceAt (const Square &square) const |
| Piece | pieceFromSymbol (const QString &pieceSymbol) const |
| QStringList | pieceList (Side side) const |
| QString | pieceString (int pieceType) const |
| QString | pieceSymbol (Piece piece) const |
| int | plyCount () const |
| int | repeatCount () const |
| QString | representation (Piece piece) const |
| int | reserveCount (Piece piece) const |
| virtual QList< Piece > | reservePieceTypes () const |
| void | reset () |
| bool | setFenString (const QString &fen) |
| Side | sideToMove () const |
| QString | startingFenString () const |
| Side | startingSide () const |
| virtual Result | tablebaseResult (unsigned int *dtm=nullptr) const |
| void | undoMove () |
| virtual Side | upperCaseSide () const |
| virtual bool | variantHasDrops () const |
| virtual bool | variantHasOptionalPromotions () const |
| virtual bool | variantHasWallSquares () const |
| virtual | ~Board () |
Protected Member Functions | |
| virtual void | addPromotions (int sourceSquare, int targetSquare, QVarLengthArray< Move > &moves) const |
| virtual bool | inCheck (Side side, int square=0) const |
| virtual void | vMakeMove (const Move &move, BoardTransition *transition) |
| virtual void | vUndoMove (const Move &move) |
Protected Member Functions inherited from Chess::WesternBoard | |
| virtual int | captureType (const Move &move) const |
| virtual int | castlingFile (CastlingSide castlingSide) const |
| int | enpassantSquare () const |
| virtual void | generateMovesForPiece (QVarLengthArray< Move > &moves, int pieceType, int square) const |
| virtual bool | hasCastling () const |
| bool | hasCastlingRight (Side side, CastlingSide castlingSide) const |
| virtual bool | hasEnPassantCaptures () const |
| virtual bool | isLegalPosition () |
| virtual bool | kingCanCapture () const |
| virtual bool | kingsCountAssertion (int whiteKings, int blackKings) const |
| int | kingSquare (Side side) const |
| virtual QString | lanMoveString (const Move &move) |
| virtual Move | moveFromLanString (const QString &str) |
| virtual Move | moveFromSanString (const QString &str) |
| virtual bool | parseCastlingRights (QChar c) |
| int | pawnAmbiguity (StepType type=FreeStep) const |
| virtual bool | pawnHasDoubleStep () const |
| void | removeCastlingRights (int square) |
| void | removeCastlingRights (Side side) |
| virtual QString | sanMoveString (const Move &move) |
| virtual bool | variantHasChanneling (Side side, int square) const |
| virtual QString | vFenIncludeString (FenNotation notation) const |
| virtual QString | vFenString (FenNotation notation) const |
| virtual void | vInitialize () |
| virtual bool | vIsLegalMove (const Move &move) |
| virtual bool | vSetFenString (const QStringList &fen) |
Protected Member Functions inherited from Chess::Board | |
| void | addToReserve (const Piece &piece, int count=1) |
| int | arraySize () const |
| bool | canMove () |
| Square | chessSquare (int index) const |
| Square | chessSquare (const QString &str) const |
| void | generateDropMoves (QVarLengthArray< Move > &moves, int pieceType) const |
| void | generateHoppingMoves (int sourceSquare, const QVarLengthArray< int > &offsets, QVarLengthArray< Move > &moves) const |
| void | generateMoves (QVarLengthArray< Move > &moves, int pieceType=Piece::NoPiece) const |
| void | generateSlidingMoves (int sourceSquare, const QVarLengthArray< int > &offsets, QVarLengthArray< Move > &moves) const |
| const Move & | lastMove () const |
| virtual int | maxPieceSymbolLength () const |
| bool | moveExists (const Move &move) const |
| Piece | pieceAt (int square) const |
| bool | pieceHasMovement (int pieceType, unsigned movement) const |
| void | removeFromReserve (const Piece &piece) |
| virtual int | reserveType (int pieceType) const |
| void | setPieceType (int type, const QString &name, const QString &symbol, unsigned movement=0, const QString &gsymbol=QString()) |
| void | setSquare (int square, Piece piece) |
| int | squareIndex (const Square &square) const |
| int | squareIndex (const QString &str) const |
| QString | squareString (int index) const |
| QString | squareString (const Square &square) const |
| void | xorKey (quint64 key) |
Additional Inherited Members | |
Public Types inherited from Chess::WesternBoard | |
| enum | WesternPieceType { Pawn = 1, Knight, Bishop, Rook, Queen, King } |
Public Types inherited from Chess::Board | |
| enum | CoordinateSystem { NormalCoordinates, InvertedCoordinates } |
| enum | FenNotation { XFen, ShredderFen } |
| enum | MoveNotation { StandardAlgebraic, LongAlgebraic } |
Protected Types inherited from Chess::WesternBoard | |
| enum | CastlingSide { QueenSide, KingSide, NoCastlingSide } |
| enum | StepType { NoStep = 0, FreeStep = 1, CaptureStep = 2 } |
Protected Attributes inherited from Chess::WesternBoard | |
| QVarLengthArray< PawnStep, 8 > | m_pawnSteps |
Static Protected Attributes inherited from Chess::WesternBoard | |
| static const unsigned | BishopMovement = 4 |
| static const unsigned | KnightMovement = 2 |
| static const unsigned | RookMovement = 8 |
A board for Rifle Chess.
Rifle Chess is a variant of standard chess with a different way to capture pieces.
An attacking piece stays on its square and removes (shoots) an opponent piece without replacing it.
Introduced by William B. Seabrook, USA 1921 / 1927.
| Chess::RifleBoard::RifleBoard | ( | ) |
Creates a new RifleBoard object.
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protectedvirtual |
Adds pawn promotions to a move list.
This function is called when a pawn can promote by moving from sourceSquare to targetSquare. This function generates all the possible promotions and adds them to moves.
Reimplemented from Chess::WesternBoard.
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virtual |
Creates and returns a deep copy of this board.
Implements Chess::Board.
Reimplemented in Chess::ShootBoard.
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virtual |
Returns the variant's default starting FEN string.
Implements Chess::Board.
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protectedvirtual |
Returns true if side is under attack at square. If square is 0, then the king square is used.
Reimplemented from Chess::WesternBoard.
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virtual |
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protectedvirtual |
Makes move on the board.
This function is called by makeMove(), and should take care of everything except changing the side to move and updating the move history.
Details about piece movement, promotions, captures, drops, etc. should be stored in transition. If transition is 0 then it should be ignored.
Reimplemented from Chess::WesternBoard.
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protectedvirtual |
Reverses move on the board.
This function is called by undoMove() after changing the side to move to the side that made it.
Reimplemented from Chess::WesternBoard.
1.8.11