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Cute Chess
0.1
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A board for Placement Chess, a Shuffle-Chess variant (a.k.a. Pre-Chess, Meta-Chess, Bronstein Chess, Benko Chess) More...
#include <placementboard.h>
Public Member Functions | |
| virtual Board * | copy () const |
| virtual QString | defaultFenString () const |
| PlacementBoard () | |
| virtual Result | result () |
| virtual QString | variant () const |
| virtual bool | variantHasDrops () const |
Public Member Functions inherited from Chess::WesternBoard | |
| virtual int | height () const |
| virtual int | reversibleMoveCount () const |
| WesternBoard (WesternZobrist *zobrist) | |
| virtual int | width () const |
Public Member Functions inherited from Chess::Board | |
| Board (Zobrist *zobrist) | |
| virtual CoordinateSystem | coordinateSystem () const |
| QString | fenString (FenNotation notation=XFen) const |
| GenericMove | genericMove (const Move &move) const |
| void | initialize () |
| bool | isLegalMove (const Move &move) |
| virtual bool | isRandomVariant () const |
| bool | isRepetition (const Move &move) |
| bool | isValidSquare (const Square &square) const |
| quint64 | key () const |
| QVector< Move > | legalMoves () |
| void | makeMove (const Move &move, BoardTransition *transition=nullptr) |
| Move | moveFromGenericMove (const GenericMove &move) const |
| Move | moveFromString (const QString &str) |
| QString | moveString (const Move &move, MoveNotation notation) |
| Piece | pieceAt (const Square &square) const |
| Piece | pieceFromSymbol (const QString &pieceSymbol) const |
| QStringList | pieceList (Side side) const |
| QString | pieceString (int pieceType) const |
| QString | pieceSymbol (Piece piece) const |
| int | plyCount () const |
| int | repeatCount () const |
| QString | representation (Piece piece) const |
| int | reserveCount (Piece piece) const |
| void | reset () |
| bool | setFenString (const QString &fen) |
| Side | sideToMove () const |
| QString | startingFenString () const |
| Side | startingSide () const |
| virtual Result | tablebaseResult (unsigned int *dtm=nullptr) const |
| void | undoMove () |
| virtual Side | upperCaseSide () const |
| virtual bool | variantHasOptionalPromotions () const |
| virtual bool | variantHasWallSquares () const |
| virtual | ~Board () |
Protected Member Functions | |
| virtual void | generateMovesForPiece (QVarLengthArray< Move > &moves, int pieceType, int square) const |
| virtual bool | isLegalPosition () |
| virtual bool | kingsCountAssertion (int whiteKings, int blackKings) const |
| virtual QList< Piece > | reservePieceTypes () const |
| virtual void | setCastlingRights () |
| virtual void | vMakeMove (const Move &move, BoardTransition *transition) |
| virtual bool | vSetFenString (const QStringList &fen) |
| virtual void | vUndoMove (const Move &move) |
Protected Member Functions inherited from Chess::WesternBoard | |
| virtual void | addPromotions (int sourceSquare, int targetSquare, QVarLengthArray< Move > &moves) const |
| virtual int | captureType (const Move &move) const |
| virtual int | castlingFile (CastlingSide castlingSide) const |
| int | enpassantSquare () const |
| virtual bool | hasCastling () const |
| bool | hasCastlingRight (Side side, CastlingSide castlingSide) const |
| virtual bool | hasEnPassantCaptures () const |
| virtual bool | inCheck (Side side, int square=0) const |
| virtual bool | kingCanCapture () const |
| int | kingSquare (Side side) const |
| virtual QString | lanMoveString (const Move &move) |
| virtual Move | moveFromLanString (const QString &str) |
| virtual Move | moveFromSanString (const QString &str) |
| virtual bool | parseCastlingRights (QChar c) |
| int | pawnAmbiguity (StepType type=FreeStep) const |
| virtual bool | pawnHasDoubleStep () const |
| void | removeCastlingRights (int square) |
| void | removeCastlingRights (Side side) |
| virtual QString | sanMoveString (const Move &move) |
| virtual bool | variantHasChanneling (Side side, int square) const |
| virtual QString | vFenIncludeString (FenNotation notation) const |
| virtual QString | vFenString (FenNotation notation) const |
| virtual void | vInitialize () |
| virtual bool | vIsLegalMove (const Move &move) |
Protected Member Functions inherited from Chess::Board | |
| void | addToReserve (const Piece &piece, int count=1) |
| int | arraySize () const |
| bool | canMove () |
| Square | chessSquare (int index) const |
| Square | chessSquare (const QString &str) const |
| void | generateDropMoves (QVarLengthArray< Move > &moves, int pieceType) const |
| void | generateHoppingMoves (int sourceSquare, const QVarLengthArray< int > &offsets, QVarLengthArray< Move > &moves) const |
| void | generateMoves (QVarLengthArray< Move > &moves, int pieceType=Piece::NoPiece) const |
| void | generateSlidingMoves (int sourceSquare, const QVarLengthArray< int > &offsets, QVarLengthArray< Move > &moves) const |
| const Move & | lastMove () const |
| virtual int | maxPieceSymbolLength () const |
| bool | moveExists (const Move &move) const |
| Piece | pieceAt (int square) const |
| bool | pieceHasMovement (int pieceType, unsigned movement) const |
| void | removeFromReserve (const Piece &piece) |
| virtual int | reserveType (int pieceType) const |
| void | setPieceType (int type, const QString &name, const QString &symbol, unsigned movement=0, const QString &gsymbol=QString()) |
| void | setSquare (int square, Piece piece) |
| int | squareIndex (const Square &square) const |
| int | squareIndex (const QString &str) const |
| QString | squareString (int index) const |
| QString | squareString (const Square &square) const |
| void | xorKey (quint64 key) |
Additional Inherited Members | |
Public Types inherited from Chess::WesternBoard | |
| enum | WesternPieceType { Pawn = 1, Knight, Bishop, Rook, Queen, King } |
Public Types inherited from Chess::Board | |
| enum | CoordinateSystem { NormalCoordinates, InvertedCoordinates } |
| enum | FenNotation { XFen, ShredderFen } |
| enum | MoveNotation { StandardAlgebraic, LongAlgebraic } |
Protected Types inherited from Chess::WesternBoard | |
| enum | CastlingSide { QueenSide, KingSide, NoCastlingSide } |
| enum | StepType { NoStep = 0, FreeStep = 1, CaptureStep = 2 } |
Protected Attributes inherited from Chess::WesternBoard | |
| QVarLengthArray< PawnStep, 8 > | m_pawnSteps |
Static Protected Attributes inherited from Chess::WesternBoard | |
| static const unsigned | BishopMovement = 4 |
| static const unsigned | KnightMovement = 2 |
| static const unsigned | RookMovement = 8 |
A board for Placement Chess, a Shuffle-Chess variant (a.k.a. Pre-Chess, Meta-Chess, Bronstein Chess, Benko Chess)
This game was proposed by several authors like David Bronstein, USSR ~1948, and Pal Benkö, USA 1978.
Placement Chess follows the rules of standard chess but each side begins only with their Pawns on their second rank. Then the players take turns to place their pieces freely on the base rank. There is one restriction: any side must place their Bishops on squares with different colours.
After all pieces have been placed White makes the first move. There are 2880*2880 opening positions.
Castling rights are established only for Kings on the e-file and for Rooks on corner squares.
| Chess::PlacementBoard::PlacementBoard | ( | ) |
Creates a new PlacementBoard object.
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Creates and returns a deep copy of this board.
Implements Chess::Board.
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Returns the variant's default starting FEN string.
Implements Chess::Board.
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Generates pseudo-legal moves for a piece of pieceType at square square.
Reimplemented from Chess::WesternBoard.
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Returns true if the current position is a legal position. If the position isn't legal it usually means that the last move was illegal.
Reimplemented from Chess::WesternBoard.
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protectedvirtual |
Returns true if both counts of kings given by whiteKings and blackKings are correct. WesternBoard expects exactly one king per side.
Reimplemented from Chess::WesternBoard.
Returns a list of piece types that can be in the reserve, ie. captured pieces that can be dropped on the board.
The default implementation returns an empty list.
Reimplemented from Chess::Board.
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Returns the result of the game, or Result::NoResult if the game is in progress.
Reimplemented from Chess::WesternBoard.
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Returns the name of the chess variant.
Implements Chess::Board.
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Returns true if the variant allows piece drops. The default value is false.
Reimplemented from Chess::Board.
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protectedvirtual |
Makes move on the board.
This function is called by makeMove(), and should take care of everything except changing the side to move and updating the move history.
Details about piece movement, promotions, captures, drops, etc. should be stored in transition. If transition is 0 then it should be ignored.
Reimplemented from Chess::WesternBoard.
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protectedvirtual |
Sets the board according to a FEN string.
This function is called by setFenString(). The board state, side to move and hand pieces are handled by the base class. This function reads the rest of the string, if any.
Reimplemented from Chess::WesternBoard.
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protectedvirtual |
Reverses move on the board.
This function is called by undoMove() after changing the side to move to the side that made it.
Reimplemented from Chess::WesternBoard.
1.8.11