Cute Chess  0.1
Public Member Functions | Protected Member Functions | List of all members
Chess::TwoKingsEachBoard Class Reference

A board for Two Kings Each Chess (or Wild 9) More...

#include <twokingseachboard.h>

Inheritance diagram for Chess::TwoKingsEachBoard:
Chess::WesternBoard Chess::Board Chess::TwoKingsSymmetricalBoard

Public Member Functions

virtual Boardcopy () const
 
virtual QString defaultFenString () const
 
virtual Result result ()
 
 TwoKingsEachBoard ()
 
virtual QString variant () const
 
- Public Member Functions inherited from Chess::WesternBoard
virtual int height () const
 
virtual int reversibleMoveCount () const
 
 WesternBoard (WesternZobrist *zobrist)
 
virtual int width () const
 
- Public Member Functions inherited from Chess::Board
 Board (Zobrist *zobrist)
 
virtual CoordinateSystem coordinateSystem () const
 
QString fenString (FenNotation notation=XFen) const
 
GenericMove genericMove (const Move &move) const
 
void initialize ()
 
bool isLegalMove (const Move &move)
 
virtual bool isRandomVariant () const
 
bool isRepetition (const Move &move)
 
bool isValidSquare (const Square &square) const
 
quint64 key () const
 
QVector< MovelegalMoves ()
 
void makeMove (const Move &move, BoardTransition *transition=nullptr)
 
Move moveFromGenericMove (const GenericMove &move) const
 
Move moveFromString (const QString &str)
 
QString moveString (const Move &move, MoveNotation notation)
 
Piece pieceAt (const Square &square) const
 
Piece pieceFromSymbol (const QString &pieceSymbol) const
 
QStringList pieceList (Side side) const
 
QString pieceString (int pieceType) const
 
QString pieceSymbol (Piece piece) const
 
int plyCount () const
 
int repeatCount () const
 
QString representation (Piece piece) const
 
int reserveCount (Piece piece) const
 
virtual QList< PiecereservePieceTypes () const
 
void reset ()
 
bool setFenString (const QString &fen)
 
Side sideToMove () const
 
QString startingFenString () const
 
Side startingSide () const
 
virtual Result tablebaseResult (unsigned int *dtm=nullptr) const
 
void undoMove ()
 
virtual Side upperCaseSide () const
 
virtual bool variantHasDrops () const
 
virtual bool variantHasOptionalPromotions () const
 
virtual bool variantHasWallSquares () const
 
virtual ~Board ()
 

Protected Member Functions

virtual void generateMovesForPiece (QVarLengthArray< Move > &moves, int pieceType, int square) const
 
virtual bool inCheck (Side side, int square=0) const
 
virtual bool isSymmetrical () const
 
virtual bool kingsCountAssertion (int whiteKings, int blackKings) const
 
virtual Move moveFromLanString (const QString &str)
 
virtual Move moveFromSanString (const QString &str)
 
virtual int royalKingSquare (Side side) const
 
virtual void vInitialize ()
 
- Protected Member Functions inherited from Chess::WesternBoard
virtual void addPromotions (int sourceSquare, int targetSquare, QVarLengthArray< Move > &moves) const
 
virtual int captureType (const Move &move) const
 
virtual int castlingFile (CastlingSide castlingSide) const
 
int enpassantSquare () const
 
virtual bool hasCastling () const
 
bool hasCastlingRight (Side side, CastlingSide castlingSide) const
 
virtual bool hasEnPassantCaptures () const
 
virtual bool isLegalPosition ()
 
virtual bool kingCanCapture () const
 
int kingSquare (Side side) const
 
virtual QString lanMoveString (const Move &move)
 
virtual bool parseCastlingRights (QChar c)
 
int pawnAmbiguity (StepType type=FreeStep) const
 
virtual bool pawnHasDoubleStep () const
 
void removeCastlingRights (int square)
 
void removeCastlingRights (Side side)
 
virtual QString sanMoveString (const Move &move)
 
virtual bool variantHasChanneling (Side side, int square) const
 
virtual QString vFenIncludeString (FenNotation notation) const
 
virtual QString vFenString (FenNotation notation) const
 
virtual bool vIsLegalMove (const Move &move)
 
virtual void vMakeMove (const Move &move, BoardTransition *transition)
 
virtual bool vSetFenString (const QStringList &fen)
 
virtual void vUndoMove (const Move &move)
 
- Protected Member Functions inherited from Chess::Board
void addToReserve (const Piece &piece, int count=1)
 
int arraySize () const
 
bool canMove ()
 
Square chessSquare (int index) const
 
Square chessSquare (const QString &str) const
 
void generateDropMoves (QVarLengthArray< Move > &moves, int pieceType) const
 
void generateHoppingMoves (int sourceSquare, const QVarLengthArray< int > &offsets, QVarLengthArray< Move > &moves) const
 
void generateMoves (QVarLengthArray< Move > &moves, int pieceType=Piece::NoPiece) const
 
void generateSlidingMoves (int sourceSquare, const QVarLengthArray< int > &offsets, QVarLengthArray< Move > &moves) const
 
const MovelastMove () const
 
virtual int maxPieceSymbolLength () const
 
bool moveExists (const Move &move) const
 
Piece pieceAt (int square) const
 
bool pieceHasMovement (int pieceType, unsigned movement) const
 
void removeFromReserve (const Piece &piece)
 
virtual int reserveType (int pieceType) const
 
void setPieceType (int type, const QString &name, const QString &symbol, unsigned movement=0, const QString &gsymbol=QString())
 
void setSquare (int square, Piece piece)
 
int squareIndex (const Square &square) const
 
int squareIndex (const QString &str) const
 
QString squareString (int index) const
 
QString squareString (const Square &square) const
 
void xorKey (quint64 key)
 

Additional Inherited Members

- Public Types inherited from Chess::WesternBoard
enum  WesternPieceType {
  Pawn = 1, Knight, Bishop, Rook,
  Queen, King
}
 
- Public Types inherited from Chess::Board
enum  CoordinateSystem { NormalCoordinates, InvertedCoordinates }
 
enum  FenNotation { XFen, ShredderFen }
 
enum  MoveNotation { StandardAlgebraic, LongAlgebraic }
 
- Protected Types inherited from Chess::WesternBoard
enum  CastlingSide { QueenSide, KingSide, NoCastlingSide }
 
enum  StepType { NoStep = 0, FreeStep = 1, CaptureStep = 2 }
 
- Protected Attributes inherited from Chess::WesternBoard
QVarLengthArray< PawnStep, 8 > m_pawnSteps
 
- Static Protected Attributes inherited from Chess::WesternBoard
static const unsigned BishopMovement = 4
 
static const unsigned KnightMovement = 2
 
static const unsigned RookMovement = 8
 

Detailed Description

A board for Two Kings Each Chess (or Wild 9)

Two Kings Each is a variant of standard chess with two kings on both sides. The kings' roles depend on the position. Only the king that is closer to the a-file is royal and it is exposed to check and mate. If the kings are on the same file the king closer to (White's) first rank is royal. The other king is a normal piece and can be captured. Giving mate to the royal king wins.

Introduced on the ICC as wild/9.

Note
Rules: https://www.chessclub.com/user/help/wild9
Standard Chess Rules: http://www.fide.com/component/handbook/?id=124&view=article

Constructor & Destructor Documentation

Chess::TwoKingsEachBoard::TwoKingsEachBoard ( )

Creates a new TwoKingsEachBoard object.

Member Function Documentation

Board * Chess::TwoKingsEachBoard::copy ( ) const
virtual

Creates and returns a deep copy of this board.

Implements Chess::Board.

Reimplemented in Chess::TwoKingsSymmetricalBoard.

QString Chess::TwoKingsEachBoard::defaultFenString ( ) const
virtual

Returns the variant's default starting FEN string.

Implements Chess::Board.

Reimplemented in Chess::TwoKingsSymmetricalBoard.

void Chess::TwoKingsEachBoard::generateMovesForPiece ( QVarLengthArray< Move > &  moves,
int  pieceType,
int  square 
) const
protectedvirtual

Generates pseudo-legal moves for a piece of pieceType at square square.

Note
It doesn't matter if square doesn't contain a piece of pieceType, the move generator ignores it.

Reimplemented from Chess::WesternBoard.

bool Chess::TwoKingsEachBoard::inCheck ( Side  side,
int  square = 0 
) const
protectedvirtual

Returns true if side is under attack at square. If square is 0, then the king square is used.

Reimplemented from Chess::WesternBoard.

bool Chess::TwoKingsEachBoard::isSymmetrical ( ) const
protectedvirtual

This defines the symmetry of the game: The returned value is false per default: Black kings refer to white's base rank (square a1). If configured to return true then both sides refer to their own base rank (squares a1/a8).

Reimplemented in Chess::TwoKingsSymmetricalBoard.

bool Chess::TwoKingsEachBoard::kingsCountAssertion ( int  whiteKings,
int  blackKings 
) const
protectedvirtual

Returns true if both counts of kings given by whiteKings and blackKings are correct. WesternBoard expects exactly one king per side.

See also
AntiBoard
HordeBoard

Reimplemented from Chess::WesternBoard.

Move Chess::TwoKingsEachBoard::moveFromLanString ( const QString str)
protectedvirtual

Converts a string in LAN format into a Move object.

Reimplemented from Chess::WesternBoard.

Move Chess::TwoKingsEachBoard::moveFromSanString ( const QString str)
protectedvirtual

Converts a string in SAN format into a Move object.

Reimplemented from Chess::WesternBoard.

Result Chess::TwoKingsEachBoard::result ( )
virtual

Returns the result of the game, or Result::NoResult if the game is in progress.

Reimplemented from Chess::WesternBoard.

int Chess::TwoKingsEachBoard::royalKingSquare ( Side  side) const
protectedvirtual

Returns the square index of the royal king of given side.

QString Chess::TwoKingsEachBoard::variant ( ) const
virtual

Returns the name of the chess variant.

Implements Chess::Board.

Reimplemented in Chess::TwoKingsSymmetricalBoard.

void Chess::TwoKingsEachBoard::vInitialize ( )
protectedvirtual

Initializes the variant.

This function is called by initialize(). Subclasses shouldn't generally call it by themselves.

Reimplemented from Chess::WesternBoard.


The documentation for this class was generated from the following files: